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The stats

Marks per round (MPR) explained

Updated November 9, 2026

Marks per round, or MPR, is the cricket stat. Where the 3-dart average counts points in 01 games, MPR counts marks in cricket: how many you put on the board each time you throw three darts.

What counts as a mark

Cricket is played on the 20, 19, 18, 17, 16, 15 and the bull. A single is one mark, a double is two and a triple is three. On the bull, the outer ring is one mark and the inner bull is two.

A mark counts if it does something for you: it helps close a number, or it scores points on a number you have closed and the other side hasn’t. A dart in a number both sides have already closed is worth nothing, and so is anything outside 15 to 20 and the bull.

How it’s worked out

MPR = marks ÷ darts thrown × 3

If you throw 60 darts in a game and 34 marks count, that is 34 ÷ 60 × 3 = 1.70. As with the 3-dart average, this site adds up all your marks and all your cricket darts across every game before dividing, so one short game can’t swing your career number.

The ceiling is 9.00, three triples every turn, which nobody sustains. A round of nine marks is rare enough that scoring apps give it its own award.

What’s a good MPR in Queens?

From the 1,308 players with at least 50 regular-season games in a Queens league:

Where you standMarks per roundWho that is
Bottom 10%0.98Newer players finding the board
Bottom quarter1.15Steady, still building consistency
Middle of the pack1.40The typical league regular
Top quarter1.69One of the stronger players on most teams
Top 10%1.96Among the best on any league night
Top 1%2.47The best handful in the borough

The typical regular is at about 1.40: a little under one and a half marks for every three darts. The best career figure in the borough is 3.43. If the numbers look small, remember what they mean. An MPR of 2.00 is two marks every single turn for a whole career, with all the misses averaged in.

Why small gaps are big

MPR is squeezed into a narrow range, so a difference that looks tiny decides games. A player at 1.9 closes a number roughly every round and a half. A player at 1.4 needs more than two rounds. Over seven targets that is several extra turns, and the faster player spends those turns scoring points on open numbers.

Our matchup projection found the same thing in real results: a gap of a few tenths in MPR shifts the odds more than several points of 3-dart average.

What moves it

  • Triples. One triple a round is worth more than three tidy singles spread over two rounds. Good cricket players live on the triple 20 and triple 19.
  • Wasted darts. A dart thrown at a number that is closed on both sides counts as a dart and scores no marks. So does a dart thrown at the bull from 60 points behind when it misses.
  • Bulls. The bull is the smallest target on the board and every game ends there. Players who close it in two or three rounds keep their MPR; players who need eight watch it drop.
  • Who you play. Against a strong opponent the numbers close on both sides sooner, which leaves fewer places for your darts to count.

More on cricket

If you’re new to the game, start with how to play cricket. To see your own MPR and where it ranks, find your player page.